Tempus Irae

Over the years Nardo has received numerous requests for an Aleph One version of Tempus Irae, or permission for people to release their own updated version of our scenario. For reasons not worth mentioning, that wasn't going to happen - until now. Thanks to the tireless and efficient efforts of Gregory Smith, and the Never Satisfied work ethic of James Hastings-Trew, the time has come for Nardo to proudly announce the official release of Tempus Irae and Tempus Irae 2: The Lost Levels for Aleph One.

Aside from being both Mac and PC compatible, this new release has received a major artistic restoration in the process. Every texture has been recreated - mostly done with Cinema 4D - in hi res splendor. To further enhance the beauty of the game, an additional download is available to add breathtaking hi res landscapes. We couldn't stop there, so all additional Maps created by the members of Nardo, 3rd party Tempus Irae maps, as well as those entered into the Tempus Irae Mapmaking Contest have been converted for use in Aleph One. To insure the package was complete, we converted the original game Read Me files to .pdf's, and have provided a link to the Tempus Irae alternate Music file.

Installation and gameplay enjoyment have never been easier. Each file offered below comes with easy to follow instructions for either platform. The levels are unchanged from their original release, with the exception of the new hi res textures and landscapes. It goes without saying - it's a whole new game.

Tempus Irae was created to be a FUN scenario to play, filled with mouth watering eye candy, and plenty of ammo to accomplish the tasks at hand. We hope you have nearly as much fun playing the game, as we did creating it. As always, we encourage you to send us your Net Films, as well as any Films depicting your VidMaster prowess. If they're good enough, we'll happily post them on our Films archive page. Keep in mind, saved games and films from the original Tempus Irae release will NOT work in the Aleph One application.

Thanks,

....Borzz

Here are a few screenshots of what the Tempus Irae level "Gates of Delerium" and "I Haven't Killed Anything Since 1485" used to look like, and what they look like now:

courtyard_before
outside before
courtyard_after
outside after
spaceship_before
inside before
spaceship_after
inside after


Game Files:
Tempus Irae and Tempus Irae 2: The Lost Levels for Aleph One are available here (96.8mb).


Enhanced Hi Res Landscapes:
Tempus Irae Premium Landscapes are available here (14.5mb).
WARNING: requires 64mb VRAM


Shots Fired:
Shots Fired replaces graphics for the following items: rocket and grenade contrails, flamethrower, juggnaut rocket trails, S'pht projectiles, Pfhor projectiles, Enforcer projectiles, and both types of fusion gun projectiles. The replaced graphics are sharper, smoother, brighter, and blend more correctly on screen than the pixelated sprites included in the basic game graphics. Great care was taken to make the replacements graphically similar in shape, color and style to the originals. Needless to say, this modification requires you to be running Aleph One in OpenGL mode. Grab the zipped distribution (1.8 mb) here. (This modification is compatible with Marathon 2, Marathon Infinity, and Tempus Irae.)


Aleph One:
You do not need any other version of Marathon to run Tempus Irae, so just get the Aleph One distribution for your particular operating system here.


Alternate Music File:
Tempus Irae comes with a wonderful Music file created by Shawn Magee and Rich Wilcox. An alternative Music file created by Borzz is available here (9.5mb).


Additional Nardo Tempus Irae Aleph One Maps:

Stonehenge is a single level netmap, created by Borzz.

No Parole From Rock 'N Roll is a collection of 10 Tempus Irae netmaps, created by Borzz.

The Bastards is a very very large Tempus Irae net map that's extremely fun to play, created by James Hastings-Trew.

Three collections of Tempus Irae netmaps by Richard Dierkes await you:
Cherished Illusions, Folie á Deux , and To Squirm And Stiffen.... 10 netmaps total.

Serotonin Uptake Inhibitors is a set of 20 netmaps, finely tuned and tested, created by Richard Dierkes.

Richard Dierkes is a mapmaking machine. Here are 3 more sets of carnage filled net / practice maps:
Brief Nardonic Requiems, Grip of Impulse, and Ways of Sin.


Additional non-Nardo Tempus Irae Aleph One Maps:

Obituary is a netmap created by "ToRt Go" (Daniel Charest), with aliens and lots of ammo.

Psychodelia Maps is a collection of 13 net maps, with lots of aliens and good design features.

Sand Pebbles is a single Tempus Irae netmap well populated by aliens and ammo, created by Perry Noid.

Mare Ceti is a solo adventure in the Tempus Irae universe, created by Randy Lines.

Aquas L'tor Thunderdome is a single Tempus Irae netmap, created by "Maze".

Carnage Gardens is a single level Tempus Irae netmap, populated for your carnal delights - created by Nick Mason.

Frogga's Net levels are 3 netmaps constructed for 6 player carnage fests, created by "Frogga".


Tempus Irae Mapmaking Contest Aleph One Maps:
(For more detailed descriptions of these maps, visit the original Tempus Irae Mapmaking Contest page here)

First Place:
Codex Atlanticus - Daniel Thomas, aka "Gloops"

Second Place:
The Mute - Alan Greene

Honorable Mentions:
Imperium - "Dispatcher" (follow up solo level to Mare Ceti, listed above).

A Night In Venice - Adam Kuba Adamczyk

Work It - "Gumdrop"

The Stadium - Scott Noblitt

Deep Blue - "Maze"


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Marathon and all related products Copyright 1995, 1996, 1997, Bungie Corporation
Tempus Irae is copyright 1997-2005, Nardo
nardo@bungie.org