Tempus Irae

June 13, 2006
Nardo proudly announces the official release of Tempus Irae and Tempus Irae 2: The Lost Levels for Aleph One. Aside from being both Mac and PC compatible, this new release has received a major artistic restoration in the process. Every texture has been recreated - mostly done with Cinema 4D - in hi res splendor. To further enhance the beauty of the game, an additional download is available to add breathtaking hi res landscapes. We couldn't stop there, so all additional Maps created by the members of Nardo, 3rd party Tempus Irae maps, as well as those entered into the Tempus Irae Mapmaking Contest have been converted for use in Aleph One. To insure the package was complete, we converted the original game Read Me files to .pdf's, and have provided a link to the Tempus Irae alternate Music file.

If you're ready to take a trip back in time, or a leap into the future, head on over to our Aleph One page.

January 22, 2001
Because of problems with some of the files on this site, many of them have been recreated with fresh archives and put up for both Tempus Irae and TI 2: The Lost Levels. If you are continuing to have problems with using these files (again, make sure you have the latest Stuffit Expander), please let us know.

January 29, 2000
The results of the Tempus Irae Map Making Contest are in! The winners and their maps are listed on our Contest page.

October 27, 1999
The Tempus Irae Map Making Contest is now open! Details and rules are listed on our Contest page.

October 4, 1999
A new solo adventure, Mare Ceti, has been posted to the Maps page.

September 30, 1999
The contest rules have been adjusted to reflect that the maps have to be in by Oct 31st (not Oct 1 as accidently reported).

June 28, 1999
John Sumner has completely vidded all the Tempus Irae levels. You can find his success on the Films page.

June 22, 1999
The Spoiler Guide for Tempus Irae 2:The Lost Levels has been posted in the Help section, and a new set of net maps have been made available in our maps area.

December 21, 1998
Version 1.1 of Tempus Irae 2: The Lost Levels is released, both as a patch from 1.0, or as a fresh download. Both are available from here.

October 10, 1998
Tempus Irae 2: The Lost Levels is released, and can now be downloaded from here.

August 14, 1998
Tempus Irae 2: The Lost Levels is soon to be released, and can now be previewed here.

June 23, 1998
A new Tempus Irae netmap is now available from the maps page.

May 22, 1998
Two more new Tempus Irae maps sets are now available for download from the maps page.

April 12, 1998
Four new Tempus Irae maps sets are now available for download from the maps page.

April 8, 1998
A new set of 10 netmaps, No Parole From Rock `N Roll, can now be gleaned from the Maps page.

March 25, 1998
Combined all the Nardo Forge updates as well as the Guide and varsion other sundries into a new Nardo Forge package, which you can get at the Maps page.

The latest version of the map, Stonehenge, is also available at the Maps page.

March 23, 1998
A new Nardo Forge Updater is now available that should fix the problems that people have been having with the previous patcher. You can download this updater from the Maps page.

February 19, 1998
Thanks to the "Mad Cow" for sending us a film of his adventure into Tempus Irae Networked Carnage. :-) Check it out at the one and only Tempus Irae Film Archive.

January 22, 1998
The Spoiler Guide is now available for Tempus Irae, and more information is available on the Help page.

January 20, 1998
Thanks to Gabe Rosenkoetter for sending in a bunch of cool carnage-filled Tempus Irae Net Films...have a look at these, available for download at the infamous Tempus Irae Film Archive.

January 13, 1998
Nick Head Vids another one. Downward Spiral - it has been called one of the most beautiful levels in all of marathon - now watch Nick do it TC Style, head on over to the Tempus Irae Film Archive.

January 12, 1998
Borzz and Courtney finally meet in battle. After working together on Tempus Irae over the past year, what better way to get to know each other? Have a look at them over at the Tempus Irae Film Archive Enjoy. :-)

January 6, 1998
Many thanks to Cindy aka baba_yaga, aka Mad Squirrel...and a few other unmentionable nicks which we cannot print here...for sending us some great Netlink carnage films on Tempus Irae net maps...she also challenges anyone to play her via Netlink...is anyone up for it? Pretty intense playing on pretty intense maps, especially since all of these films were made over Netlink, which if you have not tried it before, does not provide the best fps in the world. :) Head on over to the Tempus Irae Film Archive to download these new films now. Another Tempus Irae exclusive...it's starting to look like the film phreaks are headed this way and not lookin' back. :-) Send in your own Tempus Irae films to be posted today!

January 5, 1998
Tempus Irae is now being distributed with the Feb 1998 issue of MacAddict. Just look under "Software", "Fun & Games", and you'll find the already uncompressed 1.1 Installer, ready to be double-clicked.

December 29, 1997
We've received a lot of mail where folks wanted to know how Tempus Irae maps were contructed, how they can make their own, and how all those weird tricks were actually pulled off.

Well, it's time to find out. Now you can easily make your own Tempus Irae maps with Nardo Forge and included is a Nardo Mapmaking Tools Guide to help you create your own levels quickly and easily. Go to the Tempus Irae Maps Page to download this cool stuff now - and get crackin' on those maps - we'll upload your 3rd party net and solo maps here for all to see. Have fun... :-) Borzz strikes again! This time he sends in some excellent four player Net films with his orignal carnage crew. Check them out at the Tempus Irae Film Archive.

December 20, 1997
Happy Holidays everyone! Just think of all that free time to play Tempus Irae...

And yes, just for the occasion, Borzz - the boss man of Nardo - releases a brand new Tempus Irae Netmap! Head on over to the Tempus Irae Maps Page to download this puppy now. And wait...there's more! Borzz also completes his own level Never Satisfied. Nice to see him work through those little puzzles himself - Total Carnage all the way. For those of you that found this level, you know how frustrating it was...now watch the man who made this "most hated level in all of Tempus Irae" suffer his own deeds.

And Nick Head sends in more films too - Three Vidmaster films as a matter of fact! Nick goes wild...you'll want to check these out...all this and more on available at the Tempus Irae Film Archive. Enjoy.

December 11, 1997
In response to Justin Kitt's film of Game of Death, Nick Head shows a different way to approach this level in his film of this level. Who's King of the Game? You be the judge. Nick also completes the level Sordidae, Turpes Et Faetidae Vidstyle! Will anyone be able to top these films of mass carnage? Head on over to the Tempus Irae Film Archive to download these films now - and send in your own Tempus Irae Net and Vidmaster films today!

December 4, 1997
Nick Head sends in another stylish Total Carnage Vidmaster Film - this time the infamous Ameseno, Italy. Check it out.

November 30, 1997
Justin Kitt sends in another Tempus Irae Film - this time an excellent fists only, all secrets shown Vidmaster film of the secret level Game of Death. Go here to have a look at this Total Carnage film and others yourself.

November 29, 1997
Thanks to Justin Kitt for sending in four Tempus Irae net films. Also Nick Head is at it again and so kindly sends a set of two Vidmaster films of the Tempus Irae level ...evil so singularly personified.... Nick shows a fast route and a cleaned out version, keeping recharging to a minimum. Run over to the Tempus Irae Film Archive to download these new net and Vidmaster films.

November 24, 1997
Thanks to Nick Head for sending in a nice Vidmaster film of the Tempus Irae level A Well Filled Day. This is a no recharging, all secrets shown film. Hop on over to the Tempus Irae Film Archive to download it now.

November 18, 1997
Courtney Evans (Lustygoat) recently had the opportunity to have his clock cleaned by the gentle folks at Double Aught Software. Check out this intense Tempus Irae netmap action! You can get the films here. More network films as well as Vidmaster films are on the way folks so stay tuned - and remember to send in your own Tempus Irae films to be posted as well.

November 4, 1997
Tempus Irae 1.1 is released. This fixes a small bug with the level "Ameseno", and touches up a few small things. A patch is available for those that have downloaded the entire package already, as well as a complete and segmented version of the patched scenario. Details are available on the Download page.

October 30, 1997
Tempus Irae is released to the world. pinky.wtower.com suffers a hernia at the download load. :-)

October 28, 1997
Tempus Irae goes golden.

This scenario is very large, and demands a lot of hard drive space. The installer requires 124 Mb of free space to function; once installed, the game folder takes up 71 Mb, and you can delete the installer.

October 21, 1997
Further tests of Tempus Irae have shown that it can play adequetely well on a PowerMac 5260 (100Mhz, 603e) with only 8 megs of real memory (using Virtual Memory and hardware acceleration, along with lo-res graphics). Your milage may vary.

October 19, 1997
Here are the system recommendations for Tempus Irae

Time to purchase some more RAM and a fast machine... Tempus Irae is the new Marathon scenario that pushes the unique Marathon game engine to its limits. In order to play Tempus Irae with all of the sound and video options maximized for the most intense game play, we are recommending that your system meets the following requirements:

PowerPC. While the Marathon engine *will* run on '040 based systems, we do not recommend such systems for playing Tempus Irae. 604 based systems are required for maximum frame rate in thousands of colours 20Mb of free RAM to allocate to the game. 24Mb systems will run the game, provided you have booted with minimal extensions. If you choose to play with mono 8bit sound with limited channels you can get by with less RAM.

We have tested Tempus Irae on a 24MB 6100/60 system with 256K L2 cache and got an acceptable frame rate using low-res, 256 colours, and all sound options turned on. This is, in our opinion, the minimal system which can successfully run the game.

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Marathon and all related products Copyright 1995, 1996, 1997, Bungie Corporation
Tempus Irae is copyright 1997-2005, Nardo